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<channel>
<title>Irregular Network</title>
<link>http://irregular-network.22web.net</link>
<description>when irregulars rise to power</description>
<copyright>Irregular Network</copyright>
<generator>Irregular Network Evo RSS Parser</generator>
<ttl>60</ttl>

<image>
<title>Irregular Network</title>
<url>http://irregular-network.22web.net/images/evo/minilogo.gif</url>
<link>http://irregular-network.22web.net</link>
<width>94</width>
<height>15</height>
<description></description>
</image>
<dc:language>en-us</dc:language>
<dc:creator>DarkCyntax@gmail.com</dc:creator>
<dc:date>2009-11-22T04:25:48-05:00</dc:date>

<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2009-11-22T04:25:48-05:00</sy:updateBase>

<item>
<title>The world of Anime Arts</title>
<link>http://irregular-network.22web.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=15#111</link>
<description><![CDATA[It's out on 25th of March but I think they're gonna delay it even more.<br />
Also takes awhile when it's scanned and shared all over.<br />
Check back here and I'll upload it as soon as I have it. <img src="http://irregular-network.22web.net/modules/Forums/images/smiles/bingo.gif" alt="bingo" title="bingo" border="0" />]]></description>
<guid isPermaLink="false">111@http://irregular-network.22web.net</guid>
<dc:subject>The world of Anime Arts</dc:subject>
<dc:date>2008-03-14T03:34:18-05:00</dc:date>
</item>

<item>
<title>New affliate :)</title>
<link>http://irregular-network.22web.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=43#95</link>
<description><![CDATA[As you can see we have a new affliate 'Rockman Perfect Memories'.<br />
Vixy refused to add us as an affliate awhile ago. <br />
Reason being that they don't take more affliates anymore. <br />
I'm glad that they changed their mind and might I add that this could be because of the legendary 'atomic-fire.com' is now down and that obviously created an opening for us.]]></description>
<guid isPermaLink="false">95@http://irregular-network.22web.net</guid>
<dc:subject>New affliate :)</dc:subject>
<dc:date>2007-12-04T11:01:37-05:00</dc:date>
</item>

<item>
<title>Shout Box is back up</title>
<link>http://irregular-network.22web.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=38#86</link>
<description><![CDATA[As you can see the Shout Box has come back.<br />
Only error that I've come up to is the error (Note) messages that appear in white background and in white text colour <br />
but you can see them by highlighting them with your mouse. (Can't be fixed sry)<br />
You must be logged in to use your username in the shout box and when you're logged in you don't have to type it again to shout.<br />
Report errors in here, thank you. (I'll doubt there will be any)<br />
Enjoy! &#xA0;:eddie:]]></description>
<guid isPermaLink="false">86@http://irregular-network.22web.net</guid>
<dc:subject>Shout Box is back up</dc:subject>
<dc:date>2007-12-01T13:22:53-05:00</dc:date>
</item>

<item>
<title>Moved to faster domain</title>
<link>http://irregular-network.22web.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=36#84</link>
<description><![CDATA[I got 1M/256k connection and I haven't really tested this with many connection speeds except 1M and 100M connection.<br />
Still those with less than 256k might feel this site with 'nuke evo' system be too slow.<br />
56k (dial up) you'll never even get far enough to even read this msg lol]]></description>
<guid isPermaLink="false">84@http://irregular-network.22web.net</guid>
<dc:subject>Moved to faster domain</dc:subject>
<dc:date>2007-11-29T17:58:15-05:00</dc:date>
</item>

<item>
<title>Thrash this thread (the official spam thread)</title>
<link>http://irregular-network.22web.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=27#80</link>
<description><![CDATA[Thanks for the mod and level 99 I don't know why level 99 helps me lol.]]></description>
<guid isPermaLink="false">80@http://irregular-network.22web.net</guid>
<dc:subject>Thrash this thread (the official spam thread)</dc:subject>
<dc:date>2007-11-29T16:26:54-05:00</dc:date>
</item>

<item>
<title>NDS EMU that works</title>
<link>http://irregular-network.22web.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=18#78</link>
<description><![CDATA[Tested today and the latest no$gba runs ZX perfectly except the glitchy videos (watchable).<br />
Haven't tried ZXA yet and the game window is quite small so will take awhile when we get fast scalable emulator...]]></description>
<guid isPermaLink="false">78@http://irregular-network.22web.net</guid>
<dc:subject>NDS EMU that works</dc:subject>
<dc:date>2007-11-27T11:18:49-05:00</dc:date>
</item>

<item>
<title>Theme update</title>
<link>http://irregular-network.22web.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=29#75</link>
<description><![CDATA[I love the new theme.]]></description>
<guid isPermaLink="false">75@http://irregular-network.22web.net</guid>
<dc:subject>Theme update</dc:subject>
<dc:date>2007-11-25T05:20:09-05:00</dc:date>
</item>

<item>
<title>Voice acting</title>
<link>http://irregular-network.22web.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=30#62</link>
<description><![CDATA[True but don't say that on Capcom US forum. They're *insert foul word here*.<br />
Not that I'm going there again...only two people posting there and couple of random guys.<br />
One of them just flaming and both of them spamming random shit...<br />
Anyways...an early release of ZXA in US is out. ZX should be out in EU but so far haven't seen in anywhere where I live. Heck I buy DS the minute I see ZX and ZXA on shelf.]]></description>
<guid isPermaLink="false">62@http://irregular-network.22web.net</guid>
<dc:subject>Voice acting</dc:subject>
<dc:date>2007-11-02T04:10:49-05:00</dc:date>
</item>

<item>
<title>Full site backup 15/10/07</title>
<link>http://irregular-network.22web.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=26#61</link>
<description><![CDATA[Oooh &#xA0;?(^_^?)(?^_^)? nice change of the site and nice animation in the banner and now I will do my random things as always <img src="http://irregular-network.22web.net/modules/Forums/images/smiles/bl.gif" alt="bummer" title="bummer" border="0" />]]></description>
<guid isPermaLink="false">61@http://irregular-network.22web.net</guid>
<dc:subject>Full site backup 15/10/07</dc:subject>
<dc:date>2007-11-02T03:39:43-05:00</dc:date>
</item>

<item>
<title>LUA Programming</title>
<link>http://irregular-network.22web.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=28#47</link>
<description><![CDATA[Lua Player functionality list:<br />
<br />
Graphics<br />
========================================<br />
<br />
Image Image.createEmpty(width, height)<br />
<br />
Creates an empty image, initially cleared. Max width and height is 512.<br />
<br />
Image Image.load( filename )<br />
<br />
nil image:blit(x, y, Image source, [sourcex, sourcey, width, height], [alpha = true])<br />
<br />
nil image:clear([color = transparent-black])<br />
nil image:fillRect(x, y, width, height, [color = transparent-black])<br />
nil image:drawLine(x0, y0, x1, y1, [color = black])<br />
Color image:pixel(x, y) --get<br />
nil image:pixel(x, y, Color) --set<br />
<br />
nil image:print(x, y, text, [color = black])<br />
<br />
Number image:width()<br />
Number image:height()<br />
nil Image:save( filename )<br />
<br />
global Image screen<br />
nil screen.flip() -- note the small s; this is a function of the screen<br />
nil screen.waitVblankStart([count])<br />
<br />
<br />
Color Color.new(r, g, b, [a=255])<br />
table[r,g,b,a] color:colors()<br />
Bool (Color a == Color b)<br />
<br />
<br />
Controls<br />
========================================<br />
<br />
Controls Controls.read()<br />
Bool controls:select()<br />
Bool controls:start()<br />
Bool controls:up()<br />
Bool controls:right()<br />
Bool controls:down()<br />
Bool controls:left()<br />
Bool controls:l()<br />
Bool controls:r()<br />
Bool controls:triangle()<br />
Bool controls:circle()<br />
Bool controls:cross()<br />
Bool controls:square()<br />
Bool controls:home()<br />
Bool controls:hold()<br />
Bool controls:note()<br />
Number controls:analogX() -- ranges from -127 to 128.<br />
Number controls:analogY() -- same<br />
<br />
Bool (Controls a == Controls b) -- note! The analog stick is NOT considered when comparing because of analog fluctuations.<br />
<br />
Number controls:buttons() -- returns the bitmask like sceCtrlReadBufferPositive reads it<br />
<br />
Constants for binary operations on buttons() result<br />
(for example &amp;#x22;Controls.read():buttons() &amp;#x26; Controls.startMask &amp;#x3E; 0&amp;#x22; is the same as &amp;#x22;Controls.read():start()&amp;#x22;)<br />
Number Controls.selectMask<br />
Number Controls.startMask<br />
Number Controls.upMask<br />
Number Controls.rightMask<br />
Number Controls.downMask<br />
Number Controls.leftMask<br />
Number Controls.ltriggerMask<br />
Number Controls.rtriggerMask<br />
Number Controls.triangleMask<br />
Number Controls.circleMask<br />
Number Controls.crossMask<br />
Number Controls.squareMask<br />
Number Controls.homeMask<br />
Number Controls.holdMask<br />
Number Controls.noteMask<br />
<br />
<br />
Millisecond Timer<br />
========================================<br />
<br />
Timer Timer.new([startTime])<br />
<br />
Creates a new Timer object, sets to 0 or startTime in milliseconds, if specified BUT don't start ticking as yet.<br />
<br />
Number Timer:start()<br />
<br />
Starts to tick the timer (incrementing by one every millisecond), or resumes to tick after being stopped.<br />
Returns the current time() value. If the timer is running, it is the same as time().<br />
<br />
Number Timer:time()<br />
<br />
Returns in milliseconds since the timer started/resumed.<br />
<br />
Number Timer:stop()<br />
<br />
Stops the timer. Returns the current time(). Subsequent time() calls returns the value when stopped.<br />
If the timer is stopped, this call is the same as time().<br />
<br />
Number Timer:reset([startTime])<br />
<br />
Resets the timer to 0 by default or startTime in milliseconds and holds the timer.<br />
Returns the time before resetted to the new value.<br />
<br />
<br />
System<br />
========================================<br />
String System.currentDirectory() -- get<br />
String System.currentDirectory( path ) -- set, returns old path.<br />
table System.listDirectory()<br />
table System.listDirectory( path )<br />
<br />
nil System.usbDiskModeActivate()<br />
<br />
Activates the USB mode. Attention: When writing from USB to the memory stick, you must not<br />
write from within your Lua script to the memory stick, until you disable USB, otherwise<br />
the filesystem of your memory stick gets corrupted and you have to reformat your<br />
memmory stick.<br />
<br />
nil System.usbDiskModeDeactivate()<br />
<br />
Deactivates the USB mode.<br />
<br />
Battery functions:<br />
<br />
Bool System.powerIsPowerOnline()<br />
Bool System.powerIsBatteryExist()<br />
Bool System.powerIsBatteryCharging()<br />
Number System.powerGetBatteryChargingStatus()<br />
Bool System.powerIsLowBattery()<br />
Number System.powerGetBatteryLifePercent()<br />
Number System.powerGetBatteryLifeTime()<br />
Number System.powerGetBatteryTemp()<br />
Number System.powerGetBatteryVolt()<br />
<br />
String System.md5sum(String)<br />
<br />
Calculates the md5sum of a string. For example<br />
print(System.md5sum(io.input(&amp;#x22;EBOOT.PBP&amp;#x22;):read(&amp;#x22;*a&amp;#x22;)))<br />
prints the same digest as &amp;#x22;md5sum EBOOT.PBP&amp;#x22; on Unix.<br />
<br />
Serial input/output functions:<br />
<br />
nil System.sioInit(baudrate)<br />
<br />
Opens the SIO device and sets the baud rate. This needs some seconds to power up the UART.<br />
<br />
System.sioWrite(string)<br />
<br />
Writes the string to the SIO<br />
<br />
string System.sioRead()<br />
<br />
Reads all available data from the SIO. Returns an empty string, if no data was received.<br />
<br />
System.sleep(number)<br />
<br />
Pauses program execution for the specified time in milliseconds. It doesn't affect any timer object.<br />
<br />
<br />
Sound and music<br />
========================================<br />
nil Music.playFile( string file, bool loop )<br />
<br />
Plays a music in one of the following formats:<br />
UNI, IT, XM, S3M, MOD, MTM, STM, DSM, MED, FAR, ULT or 669.<br />
<br />
nil Music.pause()<br />
nil Music.resume()<br />
nil Music.stop()<br />
bool Music.playing()<br />
Number Music.volume( [number {0-128}] )<br />
<br />
nil SoundSystem.SFXVolume( number {0-128} )<br />
nil SoundSystem.reverb( number {0-15} )<br />
nil SoundSystem.panoramicSeparation( number {0-128} )<br />
<br />
Sound Sound.load(filename, [bool loop])<br />
Voice sound:play()<br />
<br />
nil voice:stop()<br />
nil voice:resume(Sound) -- DISABLED due to bug.<br />
nil voice:volume( number [0-25] )<br />
nil voice:pan( number [0-255] )<br />
nil voice:frequency( number [0-255] )<br />
bool voice:playing()<br />
<br />
<br />
Notes<br />
============<br />
 - It's possible to tell mikmod to loop only a part of a sample, or loop backwards, or loop back and forth. Tell nevyn if these attributes are needed.<br />
<br />
 - It's a good idea to ignore low values (perhaps -5&amp;#x3C;+5) for the analog stick, as its dead zone is larger than a single integer step.]]></description>
<guid isPermaLink="false">47@http://irregular-network.22web.net</guid>
<dc:subject>LUA Programming</dc:subject>
<dc:date>2007-10-18T05:20:35-05:00</dc:date>
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